COMMAND & CONQUER GENERALS ZERO HOUR
Command & Conquer: Generals is a real-time strategy video game and the seventh installment in the Command & Conquer series.[6] It was released for Microsoft Windows and Mac OS X in 2003 and 2004. The Windows version of Generals was developed by EA Pacific and published by EA Games, the Mac OS X version was developed by i5works and published by Aspyr Media. The Mac OS X version was released by Aspyr on April 12, 2004. In the game, the player can choose from three different factions: the United States, China and the Global Liberation Army (GLA).
Generals utilizes SAGE (Strategy Action Game Engine), an extended version of the Command & Conquer: Renegade's 3D engine. An expansion pack, entitled Command & Conquer: Generals – Zero Hour, was additionally released for PC in 2003, and for Mac OS in 2004. Both Generals and Zero Hour were met with highly positive reviews. A sequel, Command & Conquer: Generals 2,[7] was in development, until it was repurposed to a free-to-play game known as Command & Conquer. The new game was part of the Generals franchise and was cancelled on October 29, 2013 by EA after negative feedback during the closed alpha test.[8]
Developer(s) |
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Publisher(s) | |
Director(s) | John Salwitz |
Designer(s) | Nathan James Levites[5][6] |
Programmer(s) | Jeffrey Lee Brown |
Artist(s) |
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Composer(s) |
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Series | Command & Conquer |
Engine | SAGE |
Platform(s) | |
Release | Microsoft Windows Mac OS X |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer
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IMDb rating
attention
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